Resources

Take TEA's Technology Applications Inventory to assess your tech savvy:
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For those who are not students in Concepts of Educational Technology 5306, I've included this link to Marc Prensky's website. Prensky touts the instructional potential of digital technology--particularly gaming--to transform 21st century education. epressler Sat. 8/01/09 []

[|http://secondlife.com] Here's a link to an article on the website Campus Technoloy. The article is about using Second Life as a teaching tool. []

I found a page on the Second Life website for educators ("Virtual Environments Enable New Models of Learning"), with education case studies and links to other resources. []

I've heard about Second Life, but I've never played with it. Seems like I have too many real responsibilities without adding virtual ones. . . but I'd like to give it a try sometime. --epressler, Sat. 8/01/09

A major concern regarding technology integration is assuring that information technology is accessible to all studens (complies with section 508 of the Federal Rehabilitation Act, []). Here's a link to the website for The Center for Universal Design, where you'll find resources to help ensure accessibility: []